2D Animation

The art of generating movement in a two-dimensional space is 2D animation. Characters, creatures, FX and backgrounds are included. When individual drawings are sequenced together over time, the illusion of movement is generated. Typically, one second of time is divided into 24 frames. There can be as many as 24 unique drawings in one second of animation (24fps) or as few as two, depending on the type of animation. Conventionally, animation is done on "2s," meaning every 2 frames (12fps) there is a painting. This helps artists to save time / cost on production and gives their distinctive look to 2D animation.

3D Animation

3D animation is the art of using movement to bring TV shows, films, and games to life with characters, cars, props, and more. In order to ensure they produce an animation-ready model, 3D artists are also involved in several early steps of the VFX pipeline. For starters, the Animator has to make sure that whoever rigs the model does so with certain things in mind in order to give a character the right personality traits and movements. The character is given bones, skin weights, and restrictions during the rigging process that allow it to move in unique ways. The model will be sent back if this is not achieved with the needs of the animator in mind.